Category: Portfolio

Building the world of Lake: Introduction

Building the world of Lake: Introduction

There are many facets to the development of the game as a whole, I’m confident there’s a wealth of knowledge to share on each front. This series of blog posts delves into the many aspects I was involved in, regarding world-building and graphics. I hope to consolidate the things that I’ve learned over the course of the game’s development. Hopefully this will provide some insight for...

Woodlands

Took a day off, because I was concentrating too much on responsibilities, and had not made any art in a while. So I decided to return to a low poly style with subtle use of textures.

Team Racing League

Team Racing League is a team-based, top-down multiplayer party game (quite a mouthful!). In the main game mode, two teams of three players take on each other. Only one team member needs to finish all the laps, which allows other team members to choose to obstruct the other team. 

Unreal Engine 4 discovery project

For my minor project I focusing on streamlined and procedural asset production for environments. As well as starting to discover Unreal Engine 4. Rocks are modeled and textured procedurally and the foliage is done with SpeedTree. Every material is created with Substance Designer. Materials I wanted to be able to create stylized rock looks with the ability to add a lot of diversity. I spent quite some...

Save the Zoo

Save the Zoo is an educational game for kids, age 6 to 12. The aim is to teach kids where electromagnetic technology is applied to locate objects of a certain kind. The player must choose the right device in order to successfully complete assignments as a zoo guard. Created for the HEIM Technical Museum (currently playable on their consoles).