Nearly finished a new update to my Stylized Grass Shader package. Adds a set of flower assets and revised demo content (this scene). Picking away at tiny triangles and seeing it all come together is bliss ☺️ #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/SUdb9Tx36q
— Staggart Creations (@_staggart_) April 7, 2021
Ocean loop for #screenshotsaturday 😀 #gamedev #unity3d #indiedev #vfx pic.twitter.com/Ms6v7pzfCe
— Staggart Creations (@_staggart_) March 13, 2021
Making way on a new "river mode" for Stylized Water 2, which allows animations to flow along a spline and dynamically adds foam on slopes (particle effect is a new addition too) #unity3d #gamedev #indiedev pic.twitter.com/LDmUl8MYkF
— Staggart Creations (@_staggart_) January 7, 2021
Stylized Water 2 is all wrapped up! Excited to finally get this out of the door, will be available some time early next month! #gamedev #indiedev #unity3d #unityassetstore pic.twitter.com/uBz2noS8eH
— Staggart Creations (@_staggart_) October 25, 2020
Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU
— Staggart Creations (@_staggart_) August 4, 2020
Mood shoot from @Lake_The_Game for #screenshotsaturday. Mad props to @sipsapson, @CorroFigures and Stijn (who's too cool for Twitter) for character design and modeling ✌️#unity3d #gamedev #madewithunity pic.twitter.com/3gy9k4WMDu
— Staggart Creations (@_staggart_) May 23, 2020
Added ambient bird wildlife to Lake, based on particles with shader-based animation. Definitely breathes some more life into the environment! Handles thousands without breaking a sweat too! 🥳 #unity3d #gamedev #indiedev #worldbuilding #madewithunity pic.twitter.com/K3NIw62EIZ
— Staggart Creations (@_staggart_) March 24, 2020
Development of @Lake_The_Game is still in full swing! Recently made some improvements to all vegetation: denser, faster and now includes shrubs. Here are a few shots! #gamedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/MN1mzPteKc
— Staggart Creations (@_staggart_) March 20, 2020
Stylized Grass Shader is now available on the Unity Asset Store! #unity3d #gamedev #indiedev #UnityAssetStore
— Staggart Creations (@_staggart_) January 16, 2020
🔗https://t.co/XrfgXwCSHG
🎥https://t.co/sfXnUqVDb9 pic.twitter.com/3I6z1wHCJE
Finished up the store page for my stylized grass package, will be available some time next week 🥳Also, I'll be joining @theMessyCoder on his stream next Saturday, and giving away 3 keys. Here are some screenshots from today's harvest. #unity3d #gamedev #indiedev pic.twitter.com/BGszY6M3vN
— Staggart Creations (@_staggart_) January 5, 2020
Some new environment shots of @Lake_The_Game with the latest lighting changes 😊 #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/YqR4OrAV0G
— Staggart Creations (@_staggart_) December 10, 2019
Reworking the sky and fog shaders for @Lake_The_Game for an enhanced atmosphere. Trying to find a perfect balance between realism and style. Very happy with how far its improved so far! #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/EjL2clpRJC
— Staggart Creations (@_staggart_) October 29, 2019
Got around to making the background mountains for "Lake". They now sit there, casually looking all majestic and such! Instantly boosted every lake-side vista 🥰#gamedev #unity3d #madewithunity pic.twitter.com/D1VWbsmfJY
— Staggart Creations (@_staggart_) June 10, 2019
Added a new family of ferns to Lake's forested area and it feels so much more alive now! 🥰#gamedev #unity3d #indiedev pic.twitter.com/SocX501dXs
— Staggart Creations (@_staggart_) February 28, 2019
Lighting and composition practice scene, turned out better than I had hoped! Models by greeble-master @TripleBrick #unity3d #gamedev #screenshotsaturday pic.twitter.com/Uo82sWlqkT
— Staggart Creations (@_staggart_) December 8, 2018
Into another development cycle on the environment for "Lake". Revised shading and lighting across the board, as well as added ground cover vegetation! 🌿#gamedev #unity3d #madewithunity pic.twitter.com/shkd50fYr9
— Staggart Creations (@_staggart_) November 15, 2018
After adding ground cover I admittedly squeaked a bit out of excitement! Running around and building the scene out bit by bit! #gamedev #unity3D #assetstore #madewithunity pic.twitter.com/2wH311pZfe
— Staggart Creations (@_staggart_) October 19, 2018
"The Forest Spirit" https://t.co/uPHRA7JhZH#unity3d #madewithunity #screenshotsaturday #gameart #polycount pic.twitter.com/xCR1ZX8e2w
— Staggart Creations (@_staggart_) September 7, 2018
Bulldozed the entire terrain for "Lake" for a full revision, couldn't be happier with how it's starting to shape up now! #gamedev #unity3d #indiedev pic.twitter.com/eh4jqAbplO
— Staggart Creations (@_staggart_) July 30, 2018
Latest progress of the environment for "Lake". Most of the world building pipeline is finished, so it's slowly moving down the scale of detail. Still plenty of exciting strides ahead! 🌲#gamedev #indiedev #unity3d pic.twitter.com/ox6U6Zto6o
— Staggart Creations (@_staggart_) June 12, 2018
Last addition: added matching water VFX to the Stylized Water Shader package for version 2.0! #unity3d #gamedev #assetstore #madewithunity pic.twitter.com/0nH3ckrwG8
— Staggart Creations (@_staggart_) May 11, 2018
Revised the tree shading for "Lake" and introduced the mighty Douglas fir into the fold!🌲#unity3d #gamedev #indiedev pic.twitter.com/Em3icaGHMg
— Staggart Creations (@_staggart_) May 9, 2018
Past few months I've been a busy bee, working on the world building for "Lake". The broad strokes are starting form on the landscape and infrastructure. Excited to have another pass at all the vegetation soon! #gamedev #indiedev #unity3d pic.twitter.com/EoGcRPbfmi
— Staggart Creations (@_staggart_) April 25, 2018
Tried a different volume-based distribution method for the "pom-pons", but I think I'll keep both types, for variation 🙂 #unity3d #gamedev #indiedev #assetstore pic.twitter.com/g87625Sfxl
— Staggart Creations (@_staggart_) November 25, 2017
Two new palm trees are joining the fold in version 1.0.9 of the Fantasy Adventure Environment! #unity3d #gamedev #indiedev #assetstorehttps://t.co/2FWlFuJQTE pic.twitter.com/4LZA5JM4GW
— Staggart Creations (@_staggart_) November 20, 2017
Cooling off with a refreshing swim in the clear valley spring ☀️💧 #unity3d #madewithunity #gamedev #indiedev #assetstore pic.twitter.com/CCB09o3jht
— Staggart Creations (@_staggart_) November 3, 2017
Making a playable art showcase demo, which kind of turned into the premise of an exploration game #unity3d #gamedev #assetstore pic.twitter.com/N2XkK2RZBu
— Staggart Creations (@_staggart_) November 2, 2017
Working on a new pine tree variant for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstorehttps://t.co/pUylqIvjbJ pic.twitter.com/Pkinl3MAql
— Staggart Creations (@_staggart_) October 24, 2017
Adding a new "forest floor" terrain Substance material to the Fantasy Adventure Environment pretty soon! #unity3d #gamedev #unity3d pic.twitter.com/cmm3vz7sS1
— Staggart Creations (@_staggart_) October 14, 2017
Check out the showcase video for the Fantasy Adventure Environment! #unity3d #gamedev #assetstore #indiedevhttps://t.co/PsGoOu9nwo pic.twitter.com/IsP6uUlmbF
— Staggart Creations (@_staggart_) August 1, 2017
Working on the birch tree section of the demo scene for the Fantasy Adventure Environment! #gamedev #unity3d #assetstore #madewithunity pic.twitter.com/CAMf0dgE6x
— Staggart Creations (@_staggart_) June 23, 2017
Splishy splashy particles! #unity3d #gamedev #indiedev pic.twitter.com/aXImToqiTt
— Staggart Creations (@_staggart_) June 4, 2017
Making lots of lods! Also prototyping the skybox #unity3d #gamedev #indiedev #assetstore pic.twitter.com/eruv0WlD9J
— Staggart Creations (@_staggart_) May 24, 2017
Finished up the bark Substance materials for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstore #substancedesigner pic.twitter.com/pzc7tHwqHm
— Staggart Creations (@_staggart_) May 22, 2017
Uploaded a preview video of the "Fantasy Adventure Environment" grass asset features https://t.co/D2oTdBDsT1 #gamedev #indiedev #assetstore pic.twitter.com/vPIDlkKUB0
— Staggart Creations (@_staggart_) May 16, 2017
Posted a breakdown of the Substances and shaders behind my retro scene https://t.co/Bv70b3Scsp @Allegorithmic @polycount #unity3d #gamedev pic.twitter.com/Y8ZFKCxgMK
— Staggart Creations (@_staggart_) April 12, 2017
Sick, on the couch, with a fiery hot laptop. Booked progress on the Fantasy Adventure Environment pack #screenshotsaturday #gamedev #unity3d pic.twitter.com/RpcrZhOHGt
— Staggart Creations (@_staggart_) April 1, 2017
Pieced together a demo scene today. Will turn it into a performance benchmark next #gamedev #indiedev #unity3d #lowpoly pic.twitter.com/Amrrg2wTza
— Staggart Creations (@_staggart_) February 7, 2017
Leaving it at this for now 😄👌Will play around with SSDO some more because it is mighty impressive! #unity3d #gamedev #lowpoly #gameart pic.twitter.com/QkmoGnzbOR
— Staggart Creations (@_staggart_) December 5, 2016
It's 1am, can't stop tweaking colors and post effects, but will have to call it a day! #gamedev #unity3d #speedtree #substancedesigner pic.twitter.com/Q19Jbq7FNF
— Staggart Creations (@_staggart_) November 7, 2016
Powering through to get a playable vegetation demo ready for my presentation tomorrow! #gamedev #unity3d #speedtree pic.twitter.com/HIUYW4mFds
— Staggart Creations (@_staggart_) November 6, 2016
After a lot of trial and error I'm finally satisfied with my stylized grass result in SpeedTree! #gamedev #speedtree #unity3d pic.twitter.com/czfvTiaj1i
— Staggart Creations (@_staggart_) October 4, 2016
Less dense foliage is a major improvement in my eye! #gamedev #unity3d #speedtree pic.twitter.com/AKyZJtZ1Yq
— Staggart Creations (@_staggart_) October 3, 2016
Made these stylized rocks using 3DSMax and Substance as a weekend art challenge #gamedev #unity3d pic.twitter.com/GE9yQPmq3k
— Staggart Creations (@_staggart_) June 12, 2016
Deeming this one finished! #screenshotsaturday #gameart #unity3d #substancedesigner pic.twitter.com/Snjry2b6Px
— Staggart Creations (@_staggart_) May 21, 2016
"Lone deer in the woods" https://t.co/XvXrcrRy14 #screenshotsaturday #lowpoly #gameart #unity3d pic.twitter.com/t1600EmXyK
— Staggart Creations (@_staggart_) March 13, 2016
Combining #SubstanceDesigner with my landscape material #ue4 #gameart #screenshotsaturday pic.twitter.com/2dKEue5lkp
— Staggart Creations (@_staggart_) January 9, 2016
Presenting a procedurally stylized cliff material. A labor of love! #substancedesigner #gameart pic.twitter.com/Q51rAQUWXq
— Staggart Creations (@_staggart_) November 12, 2015