Making way on a new "river mode" for Stylized Water 2, which allows animations to flow along a spline and dynamically adds foam on slopes (particle effect is a new addition too) #unity3d #gamedev #indiedev pic.twitter.com/LDmUl8MYkF
— Staggart Creations (@_staggart_) January 7, 2021
Stylized Water 2 is all wrapped up! Excited to finally get this out of the door, will be available some time early next month! #gamedev #indiedev #unity3d #unityassetstore pic.twitter.com/uBz2noS8eH
— Staggart Creations (@_staggart_) October 25, 2020
Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU
— Staggart Creations (@_staggart_) August 4, 2020
Mood shoot from @Lake_The_Game for #screenshotsaturday. Mad props to @sipsapson, @CorroFigures and Stijn (who's too cool for Twitter) for character design and modeling ✌️#unity3d #gamedev #madewithunity pic.twitter.com/3gy9k4WMDu
— Staggart Creations (@_staggart_) May 23, 2020
Development of @Lake_The_Game is still in full swing! Recently made some improvements to all vegetation: denser, faster and now includes shrubs. Here are a few shots! #gamedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/MN1mzPteKc
— Staggart Creations (@_staggart_) March 20, 2020
Reworking the sky and fog shaders for @Lake_The_Game for an enhanced atmosphere. Trying to find a perfect balance between realism and style. Very happy with how far its improved so far! #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/EjL2clpRJC
— Staggart Creations (@_staggart_) October 29, 2019
Lighting and composition practice scene, turned out better than I had hoped! Models by greeble-master @TripleBrick #unity3d #gamedev #screenshotsaturday pic.twitter.com/Uo82sWlqkT
— Staggart Creations (@_staggart_) December 8, 2018
After adding ground cover I admittedly squeaked a bit out of excitement! Running around and building the scene out bit by bit! #gamedev #unity3D #assetstore #madewithunity pic.twitter.com/2wH311pZfe
— Staggart Creations (@_staggart_) October 19, 2018
"The Forest Spirit" https://t.co/uPHRA7JhZH#unity3d #madewithunity #screenshotsaturday #gameart #polycount pic.twitter.com/xCR1ZX8e2w
— Staggart Creations (@_staggart_) September 7, 2018
Bulldozed the entire terrain for "Lake" for a full revision, couldn't be happier with how it's starting to shape up now! #gamedev #unity3d #indiedev pic.twitter.com/eh4jqAbplO
— Staggart Creations (@_staggart_) July 30, 2018
Last addition: added matching water VFX to the Stylized Water Shader package for version 2.0! #unity3d #gamedev #assetstore #madewithunity pic.twitter.com/0nH3ckrwG8
— Staggart Creations (@_staggart_) May 11, 2018
Past few months I've been a busy bee, working on the world building for "Lake". The broad strokes are starting form on the landscape and infrastructure. Excited to have another pass at all the vegetation soon! #gamedev #indiedev #unity3d pic.twitter.com/EoGcRPbfmi
— Staggart Creations (@_staggart_) April 25, 2018
Tried a different volume-based distribution method for the "pom-pons", but I think I'll keep both types, for variation 🙂 #unity3d #gamedev #indiedev #assetstore pic.twitter.com/g87625Sfxl
— Staggart Creations (@_staggart_) November 25, 2017
Two new palm trees are joining the fold in version 1.0.9 of the Fantasy Adventure Environment! #unity3d #gamedev #indiedev #assetstorehttps://t.co/2FWlFuJQTE pic.twitter.com/4LZA5JM4GW
— Staggart Creations (@_staggart_) November 20, 2017
Making a playable art showcase demo, which kind of turned into the premise of an exploration game #unity3d #gamedev #assetstore pic.twitter.com/N2XkK2RZBu
— Staggart Creations (@_staggart_) November 2, 2017
Working on a new pine tree variant for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstorehttps://t.co/pUylqIvjbJ pic.twitter.com/Pkinl3MAql
— Staggart Creations (@_staggart_) October 24, 2017
Adding a new "forest floor" terrain Substance material to the Fantasy Adventure Environment pretty soon! #unity3d #gamedev #unity3d pic.twitter.com/cmm3vz7sS1
— Staggart Creations (@_staggart_) October 14, 2017
Check out the showcase video for the Fantasy Adventure Environment! #unity3d #gamedev #assetstore #indiedevhttps://t.co/PsGoOu9nwo pic.twitter.com/IsP6uUlmbF
— Staggart Creations (@_staggart_) August 1, 2017
Working on the birch tree section of the demo scene for the Fantasy Adventure Environment! #gamedev #unity3d #assetstore #madewithunity pic.twitter.com/CAMf0dgE6x
— Staggart Creations (@_staggart_) June 23, 2017
Splishy splashy particles! #unity3d #gamedev #indiedev pic.twitter.com/aXImToqiTt
— Staggart Creations (@_staggart_) June 4, 2017
Making lots of lods! Also prototyping the skybox #unity3d #gamedev #indiedev #assetstore pic.twitter.com/eruv0WlD9J
— Staggart Creations (@_staggart_) May 24, 2017
Finished up the bark Substance materials for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstore #substancedesigner pic.twitter.com/pzc7tHwqHm
— Staggart Creations (@_staggart_) May 22, 2017
Uploaded a preview video of the "Fantasy Adventure Environment" grass asset features https://t.co/D2oTdBDsT1 #gamedev #indiedev #assetstore pic.twitter.com/vPIDlkKUB0
— Staggart Creations (@_staggart_) May 16, 2017
Posted a breakdown of the Substances and shaders behind my retro scene https://t.co/Bv70b3Scsp @Allegorithmic @polycount #unity3d #gamedev pic.twitter.com/Y8ZFKCxgMK
— Staggart Creations (@_staggart_) April 12, 2017
Sick, on the couch, with a fiery hot laptop. Booked progress on the Fantasy Adventure Environment pack #screenshotsaturday #gamedev #unity3d pic.twitter.com/RpcrZhOHGt
— Staggart Creations (@_staggart_) April 1, 2017
Pieced together a demo scene today. Will turn it into a performance benchmark next #gamedev #indiedev #unity3d #lowpoly pic.twitter.com/Amrrg2wTza
— Staggart Creations (@_staggart_) February 7, 2017
It's 1am, can't stop tweaking colors and post effects, but will have to call it a day! #gamedev #unity3d #speedtree #substancedesigner pic.twitter.com/Q19Jbq7FNF
— Staggart Creations (@_staggart_) November 7, 2016
Powering through to get a playable vegetation demo ready for my presentation tomorrow! #gamedev #unity3d #speedtree pic.twitter.com/HIUYW4mFds
— Staggart Creations (@_staggart_) November 6, 2016
After a lot of trial and error I'm finally satisfied with my stylized grass result in SpeedTree! #gamedev #speedtree #unity3d pic.twitter.com/czfvTiaj1i
— Staggart Creations (@_staggart_) October 4, 2016
Less dense foliage is a major improvement in my eye! #gamedev #unity3d #speedtree pic.twitter.com/AKyZJtZ1Yq
— Staggart Creations (@_staggart_) October 3, 2016
Made these stylized rocks using 3DSMax and Substance as a weekend art challenge #gamedev #unity3d pic.twitter.com/GE9yQPmq3k
— Staggart Creations (@_staggart_) June 12, 2016
Deeming this one finished! #screenshotsaturday #gameart #unity3d #substancedesigner pic.twitter.com/Snjry2b6Px
— Staggart Creations (@_staggart_) May 21, 2016
"Lone deer in the woods" https://t.co/XvXrcrRy14 #screenshotsaturday #lowpoly #gameart #unity3d pic.twitter.com/t1600EmXyK
— Staggart Creations (@_staggart_) March 13, 2016
Combining #SubstanceDesigner with my landscape material #ue4 #gameart #screenshotsaturday pic.twitter.com/2dKEue5lkp
— Staggart Creations (@_staggart_) January 9, 2016
Presenting a procedurally stylized cliff material. A labor of love! #substancedesigner #gameart pic.twitter.com/Q51rAQUWXq
— Staggart Creations (@_staggart_) November 12, 2015