Ocean loop for #screenshotsaturday 😀 #gamedev #unity3d #indiedev #vfx pic.twitter.com/Ms6v7pzfCe— Staggart Creations (@_staggart_) March 13, 2021 Making way on a new "river mode" for Stylized Water 2, which allows animations to flow along a spline and dynamically adds foam on slopes (particle effect is a new addition too) #unity3d #gamedev #indiedev pic.twitter.com/LDmUl8MYkF— Staggart Creations (@_staggart_) January 7, 2021 Stylized Water 2 is all wrapped up! Excited to finally get this out of the door, will be available some time early next month! #gamedev #indiedev #unity3d #unityassetstore pic.twitter.com/uBz2noS8eH— Staggart Creations (@_staggart_) October 25, 2020 Extended Lake's lighting framework to support weather effects! Reworked the clouds to have visible density, next to them influencing lighting. #gamedev #unity3d #indiedev #vfx pic.twitter.com/buCDlc2yzU— Staggart Creations (@_staggart_) August 4, 2020 Mood shoot from @Lake_The_Game for #screenshotsaturday. Mad props to @sipsapson, @CorroFigures and Stijn (who's too cool for Twitter) for character design and modeling ✌️#unity3d #gamedev #madewithunity pic.twitter.com/3gy9k4WMDu— Staggart Creations (@_staggart_) May 23, 2020 Added ambient bird wildlife to Lake, based on particles with shader-based animation. Definitely breathes some more life into the environment! Handles thousands without breaking a sweat too! 🥳 #unity3d #gamedev #indiedev #worldbuilding #madewithunity pic.twitter.com/K3NIw62EIZ— Staggart Creations (@_staggart_) March 24, 2020 Development of @Lake_The_Game is still in full swing! Recently made some improvements to all vegetation: denser, faster and now includes shrubs. Here are a few shots! #gamedev #unity3d #madewithunity #screenshotsaturday pic.twitter.com/MN1mzPteKc— Staggart Creations (@_staggart_) March 20, 2020 Stylized Grass Shader is now available on the Unity Asset Store! #unity3d #gamedev #indiedev #UnityAssetStore🔗https://t.co/XrfgXwCSHG🎥https://t.co/sfXnUqVDb9 pic.twitter.com/3I6z1wHCJE— Staggart Creations (@_staggart_) January 16, 2020 Finished up the store page for my stylized grass package, will be available some time next week 🥳Also, I'll be joining @theMessyCoder on his stream next Saturday, and giving away 3 keys. Here are some screenshots from today's harvest. #unity3d #gamedev #indiedev pic.twitter.com/BGszY6M3vN— Staggart Creations (@_staggart_) January 5, 2020 Some new environment shots of @Lake_The_Game with the latest lighting changes 😊 #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/YqR4OrAV0G— Staggart Creations (@_staggart_) December 10, 2019 Reworking the sky and fog shaders for @Lake_The_Game for an enhanced atmosphere. Trying to find a perfect balance between realism and style. Very happy with how far its improved so far! #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/EjL2clpRJC— Staggart Creations (@_staggart_) October 29, 2019 Got around to making the background mountains for "Lake". They now sit there, casually looking all majestic and such! Instantly boosted every lake-side vista 🥰#gamedev #unity3d #madewithunity pic.twitter.com/D1VWbsmfJY— Staggart Creations (@_staggart_) June 10, 2019 Added a new family of ferns to Lake's forested area and it feels so much more alive now! 🥰#gamedev #unity3d #indiedev pic.twitter.com/SocX501dXs— Staggart Creations (@_staggart_) February 28, 2019 Lighting and composition practice scene, turned out better than I had hoped! Models by greeble-master @TripleBrick #unity3d #gamedev #screenshotsaturday pic.twitter.com/Uo82sWlqkT— Staggart Creations (@_staggart_) December 8, 2018 After adding ground cover I admittedly squeaked a bit out of excitement! Running around and building the scene out bit by bit! #gamedev #unity3D #assetstore #madewithunity pic.twitter.com/2wH311pZfe— Staggart Creations (@_staggart_) October 19, 2018 "The Forest Spirit" https://t.co/uPHRA7JhZH#unity3d #madewithunity #screenshotsaturday #gameart #polycount pic.twitter.com/xCR1ZX8e2w— Staggart Creations (@_staggart_) September 7, 2018 Bulldozed the entire terrain for "Lake" for a full revision, couldn't be happier with how it's starting to shape up now! #gamedev #unity3d #indiedev pic.twitter.com/eh4jqAbplO— Staggart Creations (@_staggart_) July 30, 2018 Latest progress of the environment for "Lake". Most of the world building pipeline is finished, so it's slowly moving down the scale of detail. Still plenty of exciting strides ahead! 🌲#gamedev #indiedev #unity3d pic.twitter.com/ox6U6Zto6o— Staggart Creations (@_staggart_) June 12, 2018 Last addition: added matching water VFX to the Stylized Water Shader package for version 2.0! #unity3d #gamedev #assetstore #madewithunity pic.twitter.com/0nH3ckrwG8— Staggart Creations (@_staggart_) May 11, 2018 Revised the tree shading for "Lake" and introduced the mighty Douglas fir into the fold!🌲#unity3d #gamedev #indiedev pic.twitter.com/Em3icaGHMg— Staggart Creations (@_staggart_) May 9, 2018 Past few months I've been a busy bee, working on the world building for "Lake". The broad strokes are starting form on the landscape and infrastructure. Excited to have another pass at all the vegetation soon! #gamedev #indiedev #unity3d pic.twitter.com/EoGcRPbfmi— Staggart Creations (@_staggart_) April 25, 2018 Tried a different volume-based distribution method for the "pom-pons", but I think I'll keep both types, for variation 🙂 #unity3d #gamedev #indiedev #assetstore pic.twitter.com/g87625Sfxl— Staggart Creations (@_staggart_) November 25, 2017 Two new palm trees are joining the fold in version 1.0.9 of the Fantasy Adventure Environment! #unity3d #gamedev #indiedev #assetstorehttps://t.co/2FWlFuJQTE pic.twitter.com/4LZA5JM4GW— Staggart Creations (@_staggart_) November 20, 2017 Cooling off with a refreshing swim in the clear valley spring ☀️💧 #unity3d #madewithunity #gamedev #indiedev #assetstore pic.twitter.com/CCB09o3jht— Staggart Creations (@_staggart_) November 3, 2017 Making a playable art showcase demo, which kind of turned into the premise of an exploration game #unity3d #gamedev #assetstore pic.twitter.com/N2XkK2RZBu— Staggart Creations (@_staggart_) November 2, 2017 Working on a new pine tree variant for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstorehttps://t.co/pUylqIvjbJ pic.twitter.com/Pkinl3MAql— Staggart Creations (@_staggart_) October 24, 2017 Adding a new "forest floor" terrain Substance material to the Fantasy Adventure Environment pretty soon! #unity3d #gamedev #unity3d pic.twitter.com/cmm3vz7sS1— Staggart Creations (@_staggart_) October 14, 2017 Check out the showcase video for the Fantasy Adventure Environment! #unity3d #gamedev #assetstore #indiedevhttps://t.co/PsGoOu9nwo pic.twitter.com/IsP6uUlmbF— Staggart Creations (@_staggart_) August 1, 2017 Working on the birch tree section of the demo scene for the Fantasy Adventure Environment! #gamedev #unity3d #assetstore #madewithunity pic.twitter.com/CAMf0dgE6x— Staggart Creations (@_staggart_) June 23, 2017 Splishy splashy particles! #unity3d #gamedev #indiedev pic.twitter.com/aXImToqiTt— Staggart Creations (@_staggart_) June 4, 2017 Making lots of lods! Also prototyping the skybox #unity3d #gamedev #indiedev #assetstore pic.twitter.com/eruv0WlD9J— Staggart Creations (@_staggart_) May 24, 2017 Finished up the bark Substance materials for the Fantasy Adventure Environment #unity3d #gamedev #indiedev #assetstore #substancedesigner pic.twitter.com/pzc7tHwqHm— Staggart Creations (@_staggart_) May 22, 2017 Uploaded a preview video of the "Fantasy Adventure Environment" grass asset features https://t.co/D2oTdBDsT1 #gamedev #indiedev #assetstore pic.twitter.com/vPIDlkKUB0— Staggart Creations (@_staggart_) May 16, 2017 Posted a breakdown of the Substances and shaders behind my retro scene https://t.co/Bv70b3Scsp @Allegorithmic @polycount #unity3d #gamedev pic.twitter.com/Y8ZFKCxgMK— Staggart Creations (@_staggart_) April 12, 2017 Sick, on the couch, with a fiery hot laptop. Booked progress on the Fantasy Adventure Environment pack #screenshotsaturday #gamedev #unity3d pic.twitter.com/RpcrZhOHGt— Staggart Creations (@_staggart_) April 1, 2017 Pieced together a demo scene today. Will turn it into a performance benchmark next #gamedev #indiedev #unity3d #lowpoly pic.twitter.com/Amrrg2wTza— Staggart Creations (@_staggart_) February 7, 2017 Leaving it at this for now 😄👌Will play around with SSDO some more because it is mighty impressive! #unity3d #gamedev #lowpoly #gameart pic.twitter.com/QkmoGnzbOR— Staggart Creations (@_staggart_) December 5, 2016 It's 1am, can't stop tweaking colors and post effects, but will have to call it a day! #gamedev #unity3d #speedtree #substancedesigner pic.twitter.com/Q19Jbq7FNF— Staggart Creations (@_staggart_) November 7, 2016 Powering through to get a playable vegetation demo ready for my presentation tomorrow! #gamedev #unity3d #speedtree pic.twitter.com/HIUYW4mFds— Staggart Creations (@_staggart_) November 6, 2016 After a lot of trial and error I'm finally satisfied with my stylized grass result in SpeedTree! #gamedev #speedtree #unity3d pic.twitter.com/czfvTiaj1i— Staggart Creations (@_staggart_) October 4, 2016 Less dense foliage is a major improvement in my eye! #gamedev #unity3d #speedtree pic.twitter.com/AKyZJtZ1Yq— Staggart Creations (@_staggart_) October 3, 2016 Made these stylized rocks using 3DSMax and Substance as a weekend art challenge #gamedev #unity3d pic.twitter.com/GE9yQPmq3k— Staggart Creations (@_staggart_) June 12, 2016 Deeming this one finished! #screenshotsaturday #gameart #unity3d #substancedesigner pic.twitter.com/Snjry2b6Px— Staggart Creations (@_staggart_) May 21, 2016 "Lone deer in the woods" https://t.co/XvXrcrRy14 #screenshotsaturday #lowpoly #gameart #unity3d pic.twitter.com/t1600EmXyK— Staggart Creations (@_staggart_) March 13, 2016 Combining #SubstanceDesigner with my landscape material #ue4 #gameart #screenshotsaturday pic.twitter.com/2dKEue5lkp— Staggart Creations (@_staggart_) January 9, 2016 Presenting a procedurally stylized cliff material. A labor of love! #substancedesigner #gameart pic.twitter.com/Q51rAQUWXq— Staggart Creations (@_staggart_) November 12, 2015