Staggart Creations Updates
A rather sizeable update landed! It involves a few major new features that cover both general and niche use cases. New features The asset has also been converted to a package, following the UPM format. This unfortunately means it needs to be deleted entirely before importing this update, but ultimately makes it more robust (ie. auto dependency installation and enforcing minimum compatible versions). Additionally, the price...
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This extension adds a decal-like system that allows the water surface to be displaced and its foam and normals to be modified. These decals are projected from a top-down perspective onto the water surface. In practical terms, it means particle systems, trail renderers and static meshes can be used to influence the appearance of the water.
This extension to the Stylized Water 2 assets features underwater rendering for partially submerged camera’s. Seen in some AAA games, but now available to the masses!
The original Stylized Water Shader asset released back in 2016, and has seen a number of updates, including a complete revamp in 2018. It was personally a great pleasure to see the shader pop up in games from time to time! Ideas for improvements steadily rolled out over time. Yet many required major changes to structure and usability. This lead to the point of them never...
Over the years, many people expressed their interest in purchasing the grass shader from the Fantasy Adventure Environment separately. I felt it needed to be greatly extended to justify a new package. With the introduction of the Universal Render Pipeline shader development became so drastically different that it opened the window to start anew. What started as a Shader Graph experiment quickly became an extensive grass...
After the initial beta version was released in February 2018 the package has seen many changes in the form of improved effects and fixes. With 14 effects added since then. A huge thanks goes out to anyone who’s provided feedback or reported issues!
After its initial release in September 2016, the package sees a major version bump to version 2.0.0. With this version the previously deprecated Desktop shaders have been made obsolete and removed from the package. These are now replaced by the Desktop shader previously marked as “Beta”. This is now the default Desktop shader and has been extended with the features as outlined in this post. In...
A pack of 25 non-photo realistic (NPR) post effects to enhance your art style or feedback effects. Made to reap the full benefits of the Post Processing Stack v2.
80 Level is a central hub for resources about the various aspects of game development. They invited me to talk about my principles and approach toward art production. You can find the interview here: https://80.lv/articles/unity-shaders-for-stylized-scenes/