Staggart Creations Updates

Dynamic Effects extension is now available

This extension adds a decal-like system that allows the water surface to be displaced and its foam and normals to be modified. These decals are projected from a top-down perspective onto the water surface. In practical terms, it means particle systems, trail renderers and static meshes can be used to influence the appearance of the water.

Stylized Water 2 is now available

The original Stylized Water Shader asset released back in 2016, and has seen a number of updates, including a complete revamp in 2018. It was personally a great pleasure to see the shader pop up in games from time to time! Ideas for improvements steadily rolled out over time. Yet many required major changes to structure and usability. This lead to the point of them never...

Stylized Grass Shader is now available for the Universal RP

Stylized Grass Shader is now available for the Universal RP

Over the years, many people expressed their interest in purchasing the grass shader from the Fantasy Adventure Environment separately. I felt it needed to be greatly extended to justify a new package. With the introduction of the Universal Render Pipeline shader development became so drastically different that it opened the window to start anew. What started as a Shader Graph experiment quickly became an extensive grass...

SC Post Effects leaves beta

After the initial beta version was released in February 2018 the package has seen many changes in the form of improved effects and fixes. With 14 effects added since then. A huge thanks goes out to anyone who’s provided feedback or reported issues!

Stylized Water Shader 2.0

After its initial release in September 2016, the package sees a major version bump to version 2.0.0. With this version the previously deprecated Desktop shaders have been made obsolete and removed from the package. These are now replaced by the Desktop shader previously marked as “Beta”. This is now the default Desktop shader and has been extended with the features as outlined in this post. In...

Interview on 80 Level

80 Level is a central hub for resources about the various aspects of game development. They invited me to talk about my principles and approach toward art production. You can find the interview here: https://80.lv/articles/unity-shaders-for-stylized-scenes/    

Unity Awards nomination

  The “Fantasy Adventure Environment” was selected as a finalist in the “Asset Store Best Artistic Content” category for the Unity Awards 2017. If you’d like to support it, your vote is appreciated! VOTE HERE The winners of each category will be announced at Unite Austin October 3-5, 2017.

Tree billboards added to the Fantasy Adventure Environment

With the intention to make the tree assets better suitable for open landscapes, version 1.0.3 will add billboard LODs. This will allow users to have much more trees in their environments, at a much smaller performance cost. Billboards will maintain the same wind animation as the actual tree, which makes pop-in less noticeable. Color changes made to the trees, through their Substance material, such as branch...