Stylized Water 2 - Underwater Rendering (Extension)
The asset is currently pending review by the asset store. Review times are currently very long, hopefully it goes up in early august
At this point you should already have the Stylized Water 2 package installed. The Underwater extension will import into its folder, without this installed first, you’ll of course be presented with a variety of errors.
Initial set up
Ensure the water mesh(es) in the scene have the “Water Object” component attached to them.
To enable underwater rendering in a scene, go to Window → Stylized Water 2 → Set up underwater renderer.
Assign the material that is used in the scene and set the water level to match the Y-position (in world-space!) of the water mesh. If there is only 1 water object in the scene, the water material and level will be automatically configured for you.
You’re now set! The waterline and underwater fog will automatically render once the bottom of the screen touches the water.