Stylized Water 2 – Underwater Rendering docs

Stylized Water 2 - Underwater Rendering (Extension)

Stylized Water 2 - Underwater Rendering (Extension)
Author: jonathan
Version: 1.0.4
Dated: 17 May 2021

1.Compatibility #

Please also check the compatibility page for Stylized Water 2. The sections below are specific to Underwater Rendering extension asset.

Unless stated here, you can safely assume compatibility details for the base asset also apply to this extension

Base asset
At this time, the minimum version requirement of the Stylized Water 2 base asset is v1.1.5. Using an older version will likely cause console errors.

Third-party integrations
The only exception, compared to the water shader, is that these asset aren’t compatible:

  • Atmospheric Height Fog
  • Curved World 2020
  • WaveMaker

Camera use cases

  • Works with both perspective and orthographic cameras. For an orthographic camera, the near plane value must be higher than 1. Arguably, orthographic cameras pose a small use case. The asset is not developed as a side-scroller water solution.
  • The effect works with split-screen cameras, though support for this has to be enabled on the render feature.
  • Overlay cameras are not supported, due to limitations imposed by the stacked camera system. Instead, rendering will be skipped for any objects on an overlay camera. First person objects can be rendered using the Render Objects render feature.

Not supported. Due to the nature of the rendering involved to achieve the effects, it’s not suited for mobile performance targets.

Virtual/Mixed reality
Currently not supported. The water line will fail to render if VR is used. Unsure if this will be possible in the future since it requires to reverse engineer Unity’s XR rendering.

Fog post processing effects
See this page.

Not compatible with the Atmospheric Height Fog asset, seeing as it’s technically not a post processing effect.

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Last updated on December 23, 2021
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