Spline Mesher Pro Documentation

Spline Mesher - Pro

Spline Mesher - Pro
Version: 1.0.16
Review

1.Spline Mesher Pro #

Thank you for licensing Spline Mesher Pro!

Unity version Status
2022.2 or older Incompatible
2022.3.22f1+ Supported
6.0+ Supported
7.0+ Alpha/beta (likely supported in the future)

Unlike graphical assets, this tool is impervious to changes in rendering architectures, so will most likely continue to work in future Unity version.

Beta and Alpha versions may work but will not be eligible for support or fixes. These versions are intended for beta and alpha testing Unity features. Once a release version is available, the asset will be re-tested, and an update may follow with any required changes or fixes.

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Pro edition

Compared to Spline Mesher Standard, this version of the asset features advanced new functionality and is based on an improved architecture yielding a significant performance increase.

Comparison

Potential improvements

  • Repacking vertex data into smaller formats, reduced mesh file sizes by at least 50%. This currently isn’t possible as it crashes Unity’s lightmap UV generation process. A workaround is in mind.
  • Pivot position control for the created meshes.
  • Vertex Color control for the Fill Mesher component.
  • A Spline Profile input mesh, create a shape using another spline
  • Fill Mesher: extrusion functionality. Generate a secondary mesh along the spline curve.
  • Exporting functionality, auto-exports the created meshes to a folder (keeps scene size down and works with prefabs)

Known issues

  • Using the same Root transform with a Spline Curve Mesher and Spline Fill Mesher at the same time results in both cannibalizing each others meshes.
  • Enabling Collision doesn’t appear to do anything, until the “Collision Only” checkbox is toggled. Currently inconsistently reproduced.

See also

A 20% discount is available for Spline Mesher users.

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Last updated on October 21, 2026
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