Category: Unity

Stylized Grass Shader is now available for the Universal RP

Over the years, many people expressed their interest in purchasing the grass shader from the Fantasy Adventure Environment separately. I felt it needed to be greatly extended to justify a new package. With the introduction of the Universal Render Pipeline shader development became so drastically different that it opened the window to start anew. What started as a Shader Graph experiment quickly became an extensive grass...

SC Post Effects leaves beta

After the initial beta version was released in February 2018 the package has seen many changes in the form of improved effects and fixes. With 14 effects added since then. A huge thanks goes out to anyone who’s provided feedback or reported issues!

Stylized Water Shader 2.0

After its initial release in September 2016, the package sees a major version bump to version 2.0.0. With this version the previously deprecated Desktop shaders have been made obsolete and removed from the package. These are now replaced by the Desktop shader previously marked as “Beta”. This is now the default Desktop shader and has been extended with the features as outlined in this post. In...

Tree billboards added to the Fantasy Adventure Environment

With the intention to make the tree assets better suitable for open landscapes, version 1.0.3 will add billboard LODs. This will allow users to have much more trees in their environments, at a much smaller performance cost. Billboards will maintain the same wind animation as the actual tree, which makes pop-in less noticeable. Color changes made to the trees, through their Substance material, such as branch...

Fantasy Adventure Environment demo

The asset pack has been submitted to the Unity Asset Store for review. In the meantime a playable demo is available, where you can explore the area as seen in the showcase video: This application also serves as a benchmarking tool. After you run the benchmark, your system specs and framerate score will be collected in a database. This information will help me gauge the performance...

Grass features overview

One of the most prominent features of the Fantasy Adventure Environment asset pack is it’s grass. A lot of iteration was needed to achieve desired the stylized character, while still allowing full artistic control. I’m happy to share the list of features you will be able to enjoy when the asset pack release on the Unity Asset Store! Wind animation, controllable through central “Wind manager” scene...

Creating retro graphics using Substance and shaders

Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2’s April Fool’s gag: the Super Adventure Box (SAB).

Team Racing League

Team Racing League is a team-based, top-down multiplayer party game (quite a mouthful!). In the main game mode, two teams of three players take on each other. Only one team member needs to finish all the laps, which allows other team members to choose to obstruct the other team.