Cross-discount overview

Publishers are able to set up “upgrade discounts” that offer a discount for a certain asset when another asset is licensed.

This system is used to provide discounts to upgrade to newer versions (eg. a version 2), or as a way to offer a relevant asset.

Overview

FromToDiscountReasonExpires
Stylized Water 2Stylized Water 310%Major version upgradeNever (discount decreased after a year)
Stylized Water 1Stylized Water 220%Major version upgradeTBD
Stylized Water 2River Modeler28%Relevant assetTBD
Stylized Water 3River Modeler28%Relevant assetTBD
Stylized Water 2: Underwater RenderingStylized Water 3: Underwater Rendering10%Major version upgradeNever (discount decreased after a year)
Stylized Water 2: Dynamic EffectsStylized Water 3: Dynamic Effects10%Major version upgradeNever (discount decreased after a year)
Spline Mesher 1Spline Mesher 220%Major version upgradeNever
Spline SpawnerSpline Mesher20%Relevant assetNever
Spline MesherSpline Spawner20%Relevant assetNever
Spline Spawner/Spline MesherSpline Extensions20%Relevant assetNever

Frequency Asked Questions

An asset is on sale, but the upgrade discount isnt being applied

Discounts do not stack, so the asset store always presents you with the highest discount available

I own a license to an asset, but no discount is shown

You will need to be logged into the account that has a license for the asset

I missed the upgrade window, can I still get a discount?

These upgrade discounts are set up globally, so arent possible for individual users.

Newly released assets are announced on Discord, and the available upgrade discount will always be listed on an assets store page. Keeping some track of current development ensures you can make use of discounted time frames.

I purchased an asset not too long ago, why must I pay again?

This is a common misconception: you dont have to.

Assets cannot be updated and revised indefinitely. In order to fairly compensate the work that goes into them, development can be branched off into a separate, new, asset.