Support

Please keep in mind that personal support is complementary and not a paid-for service. Documentation is freely available, and regularly improved upon based on user feedback. It serves as your first stop for instructions, functionality overviews and troubleshooting.

Documentation pages contain:

  • Compatibility details
  • Setup instructions & requirements
  • Usage instructions for features/components
  • Scripting overview (if applicable)
  • Troubleshooting & FAQ

You can access the documentation of any asset by hovering over it, and selecting it from the dropdown

Within an asset’s root folder a hotlink may also be available, double-click this to open the related webpage

Free assets typically have a publicly available PDF instead

Frequently asked questions

How long are assets supported and maintained for?

Difficult to say, it primarily depends on changes made to Unity. If an asset completely falls over in a new version it may be supported up to that version. If this means a large revision is needed, a revised (paid) upgrade or successor is considered for further development and support.

  • On the asset store, you should always go off what the description says it does, and supports what it says it supports on the day you purchase a license for it. Indefinite support is not realistic, paid upgrades for continued support are reasonable to expect. Updates and new features are always complementary, this applies to any and all assets on the store.
  • Historically, assets have had a development lifetime of 3-6 years. After which, their backlog is usually exhausted and they’ve reached complete maturity, or revenue is no longer sufficient to warrant further time investment.
  • Assets that are no longer actively developed, yet work fine in new Unity versions, will continue to receive minor updates and fixes (usually to fix code warnings). If this is the case, this will be noted in an asset’s description.
  • More often than not, many lessons will have been learned after a few years of development. A new asset, to succeed it, will become a pursuit to consider.

The best way to help prolong an asset’s lifetime is to leave a review! This helps to boost it in the asset’s store algorithm and stimulates sales, which in turn make continued development viable.

Which Unity versions are supported?

On the store page, the minimum required Unity version is listed:

Unsupported

Alpha, beta and preview versions of Unity are to be used at your own risk, they are not supported. Once a release version is available, support will be verified and an update may follow with fixes. Patches for alpha versions are pointless, as the next week something else may break.

Warning

Unity’s Package Manager will still allow you to import it into incompatible versions! This is completely your own responsibility! Script compile- or shader errors may occur.

Reviews that claim an asset is broken or neglected, when it is evident that these compatibility bounds were ignored, will be reported and typically removed. Misinformation unfortunately cannot be afforded.

Please always check the “compatibility” page linked in the description! This goes into detail about which versions are supported.

The minimum supported version will be raised when/if:
– Support for a newer version makes backwards compatibility a nightmare.
– Unity drops support for it (LTS term has ended).
– The percentage of spending users on the Asset Store, using this version drops below 10%.
– Console SDK’s (Playstation, Xbox, Switch, etc) no longer allow games to be published using this version.

A maximum supported version may be set if:
– Compatibility with a new version of Unity isn’t possible, where a redesign is required (eg. new rendering API, deprecating the current one).
– Backwards compatibility with older versions cannot be provided.

Can this asset do X?

Please do feel free to ask for clarification on any of the listed features, or about anything not explicitly mentioned.

On the store page, the “Technical Details” section also holds some key information worth checking.

Does this asset support X?

There is often a “compatibility” page linked at the top of an asset’s description. This covers all known details extensively and is updated should anything change.

Can I get a refund?

Regarding refunds, please see the asset store refund policy first.

How can I get a free voucher?

Requests for free vouchers really aren’t constructive and will have to go unanswered.

For educational purposes, or events, you should contact the asset store staff directly. They may (after inviting publishers to participate) provide you with a number of vouchers.

Only 12 vouchers are made available every year, so they are strictly used for publisher collaboration, and organized giveaway events.

Is there a trial version available?

Because the asset store has no DRM system it is not possible to revoke access to files, based on a time trial. Therefor it is impossible to temporarily have access to an asset.

If you are unsure if an asset is right for you, please be sure to read the store page description in full and browse the online documentation (particularly any compatibility details). You may always reach out with questions about any specifics!

Notice

Piracy sites make a business out of offering illegally distributed asset store content, under the guise of a “try before you buy” approach. They operate on the exploitation of my work and I will not tolerate piracy users approaching me for help. A degree of respect and professionalism is expected.

Is it possible to get a discount?

Asset store publishers have no means to create discount codes, or create upgrade discounts for individuals.

If you’re a student, you may try approaching your university, who can contact Unity to request a discount code for your course. Unity will then invite asset store developers to participate.

Please do consider that assets are already priced at <~1% of what they would cost as commissioned or in-house produced content of the same caliber. These costs are a fractional expensive in the scope of a game’s development.

The value for money is in your favor, so current pricing is something I consider more than fair. POV: after Unity’s 30% cut, and taxes, merely 32% of the price goes into my personal pay. $45,- on the store translates into €15,- being paid out.

When does an asset go on sale?

Sales are entirely organized by the asset store curation team. If an asset performs well, outside of sales, and has a positive rating I may receive an invitation to include it in an upcoming sale.

Start and end dates for sales are not disclosed though, as requested by Unity.

If there is a upgrade version for an asset (v2), then v1 will no longer be participating in sales.

Are you available for custom, commissioned or freelance work?

Though the consideration is appreciated, I’m not looking to pick up contracting/commissioned work in the foreseeable future. The asset store really does occupy all of my time and interest 🙂

Can I use demo scene content in my commercial project?

Everything within an asset’s package is equal, demo scene content included. So usage rights are the same as well!

Please do keep in mind that demo scenes are built strictly… as demo’s. Meshes may not contain LODs or colliders, and usually you can’t simply deploy them to mobile hardware and expect miracles.

If the content falls under a different license (eg. CC0 or Unity Companion License) this will be noted in a “license.txt” file in the folder, and in the asset’s store page description.

(This applies to absolutely everything on the Unity Asset Store)

Discord Server

This server is the centralized place to find announcements, discussions and support/feature request forums.

Join in to discuss, access support and show off your creations!

In order to gain access to support channels and feature requests, your invoice number is required. You can find this on your Order History page.

For inquiries addressed to me personally, please get in touch through icon-envelope contact@staggart.xyz