Stylized Water 3 - Underwater Rendering (Extension)
8.Troubleshooting/FAQ
Objects underwater appear to have a bright outline This artefact is attributed to having MSAA enabled, which causes a descrepancy between the scene’s depth information and the anti-aliased color.
No rendering takes effect, even though the camera is inside an Underwater Area It’s possible for the Box Collider of two Underwater Area components to intersect. This results in the “other” area being detected as active.
Underwater rendering suddenly gets disabled at certain camera positions/rotations The camera has likely moved outside of the Underwater Area’s box collider
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