Stylized Water 3 – Underwater Rendering Documentation

Stylized Water 3 - Underwater Rendering (Extension)

Stylized Water 3 - Underwater Rendering (Extension)
Version: 3.1.1
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3.Getting Started #

Base asset

At this point you should already have the Stylized Water 3 asset installed. The Underwater extension will import directly into its folder. If not, see to this first!

Refunds can not be issued failing to acknowledge that this is an extension asset (mentioned on the store page 4 times). An alarming amount of users buy only the extension, without owning the actual water shader. This is not covered by the Asset Store refund policy (EULA).

The minimum version requirement of the Stylized Water 3 base asset is v3.1.0. It’s recommended to always use the latest version.

You may get script/shader console errors when using an older version, not all of which can be gracefully handled on my end.

Initial set up

To make underwater rendering possible go to WindowStylized Water 3Set up render feature (grayed out if already set up).

The rendering relies on URP’s “Opaque texture”. By default it’s resolution is set to half. In order to achieve full clarity, set the downsampling mode to “None” on your pipeline asset

You may otherwise choose to keep it downsampled, as a performance saving measure!

Creating an underwater area

Rendering takes effect whenever a camera enters an Underwater Area object. It’s bounds are defined by an attached Box Collider (trigger) component.

See the Usage Instructions page on how to set one up.

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Last updated on May 31, 2025
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