2.Getting Started
Importing
Under no circumstances must your project contain a script, without namespace, called “Spline” or “Editor”. This wreaks havoc to no fault of this asset.
These package dependencies will be automatically installed:
- Spline 2.8.3
- Mathematics 1.3.2
- Collections 2.6.2
- Burst 1.8.28
If this dialog pops up, please do restart the editor! It’s required for error-free usage.

Scene Setup
Creating a spawner
Adding it to a Spline
Once you have a Spline set up in your scene adding a Spline Spawner to it can be achieved through the Spline Container’s context menu:

With the Spline Spawner component added, assign a prefab to spawn, or drag & drop one in.
From any GameObject
From any Transform component’s context menu you can access the “Spawn on spline” option.

You will be asked if you’d like to create a new Spline for the created spawner. If not, you can assign an existing spline later on.
Create a brand new one
Go to GameObject→Spline→Spawner to create a new GameObject with a blank spawner component.
