Spline Spawner Documentation

Asset pending release

Documentation is a draft, and does not relate to the preview version.

Spline Spawner
Version: 1.0.0
Review

3.3.Masking #

The masking feature is a powerful way to prevent objects from spawning near or within other splines. For example, a path that runs through a line of boulders or a clearing in a forest.

Masks are 2D (XZ) in nature, hence volumetric masking through 3D space is not possible.

To create a new mask

Go to GameObject->Splines->Spawner Mask

Or use the context menu on any Spline Container component to create one from its splines

Masking spawned objects

On any of your Spline Spawner components, you can specify which masking layers need to be taken into account.

You can adjust a minimum distance away from the spline curve, as well as a falloff.

As objects respawn, they’ll be ommited from the Spline Mesher Mask components that are on these layers!

An object is masked based on its pivot point position, relative to masking splines. This means large objects may appear to overlap onto masked areas anyway.

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Last updated on July 15, 2025
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