Category: Unity

Fantasy Adventure Environment demo

The asset pack has been submitted to the Unity Asset Store for review. In the meantime a playable demo is available, where you can explore the area as seen in the showcase video: This application also serves as a benchmarking tool. After you run the benchmark, your system specs and framerate score will be collected in a database. This information will help me gauge the performance...

Grass features overview

One of the most prominent features of the Fantasy Adventure Environment asset pack is it’s grass. A lot of iteration was needed to achieve desired the stylized character, while still allowing full artistic control. I’m happy to share the list of features you will be able to enjoy when the asset pack release on the Unity Asset Store! Wind animation, controllable through central “Wind manager” scene...

Stylized Water Shader is 30% off

As part of the Unity Asset Store’s “Biggest Sale Ever”, the Stylized Water Shader package is 30% off, from $10 to $7.

Creating retro graphics using Substance and shaders

Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2’s April Fool’s gag: the Super Adventure Box (SAB).

Team Racing League

Team Racing League is a team-based, top-down multiplayer party game (quite a mouthful!). In the main game mode, two teams of three players take on each other. Only one team member needs to finish all the laps, which allows other team members to choose to obstruct the other team.