Stylized Water Shader

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Documentation Android Demo Forum

Highly customizable to suit your art direction through various parameters. This package focuses on providing artistic freedom, rather than a realistic water simulation. 

NEW Version 2.0! 
• 3 new demo scenes
• Revamped desktop shader
• 4 water VFX assets
• New mobile shader (up to 37% faster)
• Single-Pass Stereo Rendering support
• Orthographic camera support
• Lighting modes (Unlit/Basic/Advanced)
• Shadow transmission
• Vertex painting support
• Water particle effects
• UX improvements
• Reflection blurring
• Tiling reduction (Desktop)
• Color gradient feature
• Improved wave animations (Desktop)
• Custom heightmap option 

Read all about the update here 

The style can be customized through a set of built-in textures, as well as by adding your own. These are automatically packed into channels, making this package customizable and lightweight. 

Also includes a mobile shader where features can be disabled to suit your performance target. Minimum requirement is OpenGL ES 3.0. 

== Colors ==
The water can be colored from shallow to deep through color fields, or through an integrated gradient editor. 

The material reacts to lighting conditions accordingly. Supports GI and Reflection Probes. 

== Intersection ==
Objects intersecting with the water, such as shores and rocks automatically receive a foam effect. Features several techniques for achieving this effect, more details in documentation 

Features:
• Custom inspector, intuitive design
• Intersection effect with other objects
• Surface foam
• Orthographic camera support
• Advanced and Simple lighting modes
• Refraction (Desktop only)
• Planar reflections with blurring (Desktop only, excl VR)
• Shadow transmission from Directional Light
• Shallow wave animation (GPU)
• 8 built-in normal maps
• 7 built-in intersection textures
• 5 built-in wave heightmaps
• UV-based tiling or World-space (endless water) 

Contents:
• Island, lake and pond example scenes
• Desktop shader
• Mobile shader
• 4 matching water particle effects (splashes and circles) including shader. 

WARNING! Does not support:
• Buoyancy
• Point/Spot lights
• Lab Renderer
• Reflections in VR (SPR)
• Spherical water
• Scriptable Render Pipeline 

As seen in:
• The Trail
• Shotgun Farmers
• Re:Legend 

Would you like me to see where you’re using it? Submit a game for the porfolio!

Media

http://www.play-relegend.com/

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