Stylized Water 3 – Underwater Rendering Documentation

Stylized Water 3 - Underwater Rendering (Extension)

Stylized Water 3 - Underwater Rendering (Extension)
Version: 3.1.0
Review

1.Underwater Rendering #

At this time, the minimum version requirement of the Stylized Water 3 base asset is v3.1.0. Using an older version will likely cause console errors.

What’s new with Stylized Water 3?

  • Completely rewritten for Unity 6’s Render Graph
  • Redesigned to work exclusively with defined underwater areas (box collider triggers)
  • Particle Effect controller, makes effects follow the camera underwater up to a specific depth (eg. sunshafts)
  • Easier integration for transparent materials. The render queue of the effect can now be set
  • Revised shader for transparency, used for particle effects underwater.
  • Optimized technical design, no longer uses full-screen post-processing.
  • Support for mobile hardware.

Note

  • Blur/distortion effects have not been ported over (not implemented in any AAA games either, will be reconsidered based number of request over time)
  • Volume-based settings blending was not ported. Over the years this feature was rarely ever mentioned, thus assumed to be unused by the majority of users.
  • Support for split-screen camera setups is no longer possible
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Last updated on May 29, 2025
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