Stylized Water 3 - Dynamic Effects (Extension)
6.Scripting
Familiarity with C# and OOP programming is assumed. Support cannot be extended to coding help. Most specific functionality and use cases really need to be handled on a project-specific basis
Public static functions
You can access the render feature’s settings from the (default) renderer currently in use through:
StylizedWater3.StylizedWaterRenderFeature.DynamicEffectsSettings.GetCurrent();
This may be used to alter settings are runtime (such as tied to a graphics settings menu).
Dynamically scaling the rendering range every frame is not recommended. When quality settings are altered; internal resources are disposed of and recreated (using the new settings). This may negatively impact performance.
Components
If you are changing parameters on the DynamicEffect
component, be sure to call the public UpdateMaterial()
function to apply the changes to the rendering.
0 of 0 users found this section helpful
If you're familiar with this asset, please consider leaving a review!
Your support is instrumental to its future