A simple scene intended to demonstrate the potential performance of the shader. The framerate is unlocked to whatever maximum the device allows it to run at (30/60/90).
(Because many shader features can be toggled, a large amount of shader variant are being compiled, making the APK file size unusually large.)

In order to remove as many possible performance influencing factors, the scene uses no HDR or post processing.
- The project uses Forward rendering (not Forward+)
- Dynamic Effects is configured to render at a maximum resolution of 260px
- The water geometry is a circular mesh with 2400 triangles
- The water material has no special configuration, but uses the Simple shading mode.
- The water material uses 3 wave layers.
- Reflections stems from a pre-baked reflection probe.
The pipeline settings used are as follows:

Note that the Opaque Texture option will be enabled if the Refraction feature is toggled in the demo.
The documentation has a Performance Guidelines page worth reading before purchasing.
