Stylized Grass Shader
2.Compatibilty
Unity version
The minimum supported version is 2020.3.1 LTS, compatible up to Unity 2023.2.
Unity 6 introduces the Render Graph API, effectively breaking rendering scripts, and requires to rewrite them according to this new API. Whilst also needing to support the current non-RG code path. This is outside of the scope of what this asset supports.
Scriptable Render Pipeline
Only compatible with the Universal Render Pipeline, minimum required version is 10.3.2. HDRP support will unfortunately not be added, as this practically requires everything to be rebuild from the ground up + indefinite support/maintenance.
Verified versions:
Unity version | URP Version | Status |
2019.4 | 7.x.x | Deprecated |
2020.3 | 10.x.x | Verified |
2021.1 | 9.x.x | Obsolete |
2021.2-3 | 12.x.x | Verified |
2022.1 | 13.x.x | Obsolete |
2022.2.15+ | 14.0.7 | Verified |
2023.1.7+ | 15.0.8 | Verified |
2023.2 | 16.0.0 | Verified |
Unity 6* | 17.0.0 | Unsupported |
- Version 11.x.x (in Unity 2021.1) has no major shader changes, hence it is not being tested on.
- There is little reason to not use an LTS version, hence earlier versions (eg 2022.1) are no longer involved in testing.
VR
The shader does not use anything that requires VR-specific code, hence there’s no compatibility concerns. Has been tested using an Oculus Rift where no issues have been encountered.
Note that the shader has an “Alpha to coverage” feature which will greatly reduce aliasing when MSAA is used.
Mobile
Mobile platforms are very sensitive to alpha-tested shaders and overdraw (surfaces rendering over each other) which is very common when it comes to grass. This is one of the main reasons why the shader cannot be optimized for mobile as previous tests have indicated.
As such, mobile hardware is not considered as supported.
WebGL
This uses the OpenGLES 3.0 graphics API, which is supported.
MacOS
Compatible with both the OpenGL and Metal graphics API’s.
Consoles
Tested via a third party on Playstation 4, where no issues were present. Verified to work on Xbox One X (UWP). The shader is similar to the Lit/Simple Lit shader in the URP. This leads to assume the chance of any graphical or compiling issues are minimal.
Shader runs without any issues on Nintendo Switch, but performance is a pressing issue. In general, the platform is very sensitive to alpha tested/cutout materials, which is the biggest performance hit. This is pretty much a requirement for a grass shader, so this limits the amount of grass that can be visible at a time.
Third party integrations
Please see this page.