Stylized Grass Shader
5.Third party integrations
You can find the option to activate an integration at the bottom of any grass material:
Note that this modifies the grass shader file itself, so it’s not an option on a per-material basis. After updating the asset, you’re required to repeat this step.
By default, the shader is configured to use Vegetation Studio’s “Instanced Indirect” rendering (this has no effect if not installed).
When selecting a vegetation item using this shader, a “Stylized Grass” tab will be available. This allows you to override specific material parameters for the item.
Note that some parameters, like the lighting mode or other feature toggles, aren’t available here. For these changes to become active, make them on the related grass material, then refresh the vegetation item. This will also revert all parameter overrides.
When NR is active, the shader will start to listen to its wind controller. The wind strength values on the material will be multiplier by NR’s wind strength.
To use Nature Renderer’s “Procedural Instancing”, the Nature Renderer integration must be active.
This also requires to switch integrations as outlined above. Enabling this will allow you to use the terrain detail system with any of the included prefabs.
Support for this has been added in version 1.1.1, and has to be activated through the “Activator” tab in the Curved World window. It should point to the Assets\Stylized Grass Shader\Shaders folder.
After which, options will appear in the material UI under the “Vertices” tab.