Spline Mesher Pro Documentation

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Spline Mesher - Pro
Version: 1.0.0
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3.1.Spline Curve Mesher #

This component takes an input Mesh and repeats and bends it along the splines in the assigned Spline Container.

Distribution

The assigned input mesh is measured along the z-axis/blue arrow to calculate its length. This determines how many segments can be distributed along a spline. Alternatively, if the Auto button is disabled a specific amount of segments can be used.

For example, a 3m long pipe, results in 10 segments when distributed along a 30m long spline curve.

However, there will be many cases where an uneven number of segments end up being calculated.

The Scale To Fit and Even Only options determine what happens in those cases.


Take this 50m long spline, with a 3m long pipe mesh. It results in 16.6 segments. The last segment gets compressed and cut off, which isn’t desirable. If it is critical that the input mesh doesn’t get scaled, then this is a compromise to accept.

Enabling Stretch To Fit will scale all the segments down enough so that 16 full segments fit on the spline.

Alternatively, enabling Even Only will simply omit the last (not fitting) segment entirely.

Collision

Here you can enable the generation of a collider meshes.

Using a custom collider mesh is almost always the best:

  • A fence may benefit from a rounded top, so that players can’t stand on them and slide off.
  • A sidewalk may need sloped sides, so characters can smoothly walk up them.

If need collider interaction with RigidBodies, enable the Is Kinematic option.

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Last updated on January 23, 2026
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