Spline Mesher 2.0 Documentation

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Spline Mesher 2
Version: 2.0.0
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3.1.Setup #

Creating a new Curve Mesher

Go to GameObject->Spline->Curve Mesh

Next, assign a Spline Container or click the “Create” button to add one

Converting a Mesh to a Spline Mesh

Any input mesh you use is expected to already be correctly set up for use in Unity. See the Mesh Preparation section.

On any Mesh Filter component, you can access a quick set up option under the context menu:

You can also add the Spline Curve Mesher component manually to any other object.

Converting a Spline to a Spline Curve Mesh

On a Spline Container component, you can access the “Add Curve Mesher” option.

Mesh editing

With the new spline mesh created, you’ll already notice that the geometry reacts to the Spline’s shape as you adjust it. This is the crux of the workflow, but the component holds various others settings outlined on the Spline Mesher Component page.

Notes:

  • The Spline Curve Mesher and Spline Container components do not necessarily need to be on the same object. Neither does the Root transform!
  • Scaling the Spline Container object is supported, but this only yields correct results if the Target Object is entirely separate. Otherwise you’re also scaling the created mesh objects.
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Last updated on December 3, 2025
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