Spline Extensions Documentation

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Documentation is a draft, and is expanded as the package develops.

Spline Extensions
Version: 1.0.0
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2.Getting Started #

Importing

At all times you must ensure your project is free of any console errors. Unresolved code errors will prevent this asset’s scripts from compiling. This results in all of its functionality remaining unavailable.

Under no circumstances must your project contain a script, without namespace, called “Spline” or “Editor”. This wreaks havoc to no fault of this asset.

This asset imports as a package so won’t be placed in the “Assets” folder.

These package dependencies will be automatically installed:

  • Spline 2.8.3
  • Mathematics 1.3.2
  • Collections 2.6.2
  • Burst 1.8.28

If this dialog pops up, please do restart the editor! It’s required for error-free usage.

    Scene Setup

    Familiarity with Unity’s spline tool is assumed here, and its workings are not covered here.

    Quick start guide   Tutorial video

    You’ll need to know how to:

    • Create a Spline object
    • Use its editor tool
    • Insert new knots

    Demo scene

    A demo scene is included (Packages/Spline Extensions/_Demo/DemoScene) that demonstrates the usages of all the included components.

    Because materials in Unity can only be set up to support a single render pipeline the demo scene has been set up for the Universal Render Pipeline. Since it’s the most commonly used configuration.

    To correctly view this scene, makes sure Gizmos are enabled in your scene view window!

    Editor performance will be degraded when viewing this scene, due to the large number of Spline and Debug gizmos!

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      Last updated on April 11, 2026
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