Stylized Water 1/2 comparison
| Feature | Stylized Water Shader | Stylized Water 2 | Note |
|---|
| Render pipeline | Built-in only | URP only | |
| Shader authoring | Amplify Shader Editor | Hand-written | |
| Lighting/unlit mode | √ | √ | |
| Orthographic camera’s | √ | √ | |
| Mobile support | √ | √ | SW2 uses a single shader that’s scalable |
| VR support | √ | √ | |
| Depth-based color | √ | √ | |
| Intersection foam | √ | √ | SW2 has more options |
| Surface foam | √ | √ | |
| Refraction | √ | √ | SW1 does not support this on mobile |
| Normal map | √ | √ | |
| Wave animation | √ | √ | SW2 uses procedural waves, SW1 uses heightmaps |
| UV- or world-space tiling | √ | √ | |
| Planar reflections | √ | √ | SW2 supports multiple reflections |
| Skybox reflections | √ | √ | Only when using Advanced shading in SW1, tied to “Smoothness” parameter |
| Sun reflections | √ | √ | SW2 allows fine control |
| Vertex color painting | √ | √ | |
| Color gradient texture | √ | X | |
| Shadow receiving | X | √ | |
| Sparkles | X | √ | |
| Animated caustics | X | √ | |
| Translucency shading | X | √ | |
| Buoyancy support | X | √ | |
| Third-party fog support | X | √ | |
| River mode | X | √ | |
| Low poly shading | X | √ | |
| Water grid component | X | √ | |
| Water mesh utility | X | √ | |
| Point lights | X | √ | SW1 supports up to 3 when using Advanced shading mode |
| Spot lights | X | √ | |
| Curved World 2020 support | X | √ | |