Stylized Water 1/2 comparison
Feature | Stylized Water Shader | Stylized Water 2 | Note |
---|
Render pipeline | Built-in only | URP only | |
Shader authoring | Amplify Shader Editor | Hand-written | |
Lighting/unlit mode | √ | √ | |
Orthographic camera’s | √ | √ | |
Mobile support | √ | √ | SW2 uses a single shader that’s scalable |
VR support | √ | √ | |
Depth-based color | √ | √ | |
Intersection foam | √ | √ | SW2 has more options |
Surface foam | √ | √ | |
Refraction | √ | √ | SW1 does not support this on mobile |
Normal map | √ | √ | |
Wave animation | √ | √ | SW2 uses procedural waves, SW1 uses heightmaps |
UV- or world-space tiling | √ | √ | |
Planar reflections | √ | √ | SW2 supports multiple reflections |
Skybox reflections | √ | √ | Only when using Advanced shading in SW1, tied to “Smoothness” parameter |
Sun reflections | √ | √ | SW2 allows fine control |
Vertex color painting | √ | √ | |
Color gradient texture | √ | X | |
Shadow receiving | X | √ | |
Sparkles | X | √ | |
Animated caustics | X | √ | |
Translucency shading | X | √ | |
Buoyancy support | X | √ | |
Third-party fog support | X | √ | |
River mode | X | √ | |
Low poly shading | X | √ | |
Water grid component | X | √ | |
Water mesh utility | X | √ | |
Point lights | X | √ | SW1 supports up to 3 when using Advanced shading mode |
Spot lights | X | √ | |
Curved World 2020 support | X | √ | |