Stylized Water Shader
If you’d like to have separate water bodies in your scene, each with a (slightly) different appearance, you will need to create a unique material instance for these meshes.
- Create and assign a new material to your water mesh and assign a shader found under /StylizedWater.
- Add the StylizedWater script component.
Make sure only one object has Planar Reflections enabled, otherwise this will incur a huge performance hit.