Stylized Water 2
4.6.Third party integrations
Installation for third party assets can be activated through the help window, accessible through the Help->StylizedWater 2 menu
Enviro’s fog effects will normally render underneath any transparent materials. Change the fog rendering mode to “Enviro” to automatically modify the shader to apply it’s fog rendering to the water.
Note that this requires the EnviroFogCore.hlsl file to actually be located in Assets/Enviro - Sky and Weather/Core/Resources/Shaders/Core/EnviroFogCore.hlsl
. If you’ve moved the Enviro folder, open the Assets/Stylized Water 2/Shaders/Libraries/Fog.hlsl file and modify the file path to reflect that of the custom file location.
This requires the AzureFogCore.cginc file to actually be located in Assets/Azure[Sky] Dynamic Skybox/Shaders/Transparent/AzureFogCore.cginc
. If you’ve moved the Azure folder, open the Assets/Stylized Water 2/Shaders/Libraries/Fog.hlsl file and modify the file path to reflect that of the custom file location.
This requires the AtmosphericHeightFog.cginc file to actually be located in Assets/BOXOPHOBIC/Atmospheric Height Fog/Core/Library/AtmosphericHeightFog.cginc
. If you’ve moved the Azure folder, open the Assets/Stylized Water 2/Shaders/Libraries/Fog.hlsl file and modify the file path to reflect that of the custom file location.
This has to be activated through the “Activator” tab in the Curved World window. It should point to the Assets\Stylized Water 2\Shaders folder before hitting the “Activate” button.
After which, options will appear in the material UI at the very bottom.
If present in the project, a button will appear that unlocks the StylizedWaterDataProvider component.
For further details, see the Buoyancy section…
Aura 3
Not yet released, integration will be added as soon as it’s available…
Let’s end this week on a high note with the first look of Aura 3 running in the Universal Render Pipeline.
Aura 3 for @unity3d will be available on the @AssetStore in early 2021#madeWithAura #madewithunity #unity3D #gamedev #gamedevelopment #volumetricLighting pic.twitter.com/g5sSGriPJG
— Raphael Ernaelsten (@RaphErnaelsten) November 13, 2020