Stylized Water Shader Documentation

Stylized Water Shader

Stylized Water Shader
Version: 2.1.6

3.Getting started #

  • Drag one of the prefabs found under Assets/StylizedWaterShader/Prefabs/ into your scene.
  • Use the StylizedWater script component to start modifying it to your liking.


  • Create and assign a material to your water mesh and assign a shader found under /StylizedWater.
  • Add the StylizedWater script component.

When using Forward Rendering, be sure to add the EnableDepthBuffer script to your camera. This ensures the depth and intersection effects work. When targeting Oculus Quest/Go add this script to the “Center Eye Anchor” camera object, otherwise the water will appear invisible in a build.

Note: It is advised to create your own materials and duplicate the prefabs, so your settings are not accidentally overridden when updating the package.

If you’re uncertain what a parameter is for, click the help icon to toggle descriptions for that section

Yes No Suggest edit
Last updated on March 26, 2020
14 of 14 users found this section helpful
Suggest Edit