Stylized Water Shader Documentation

Stylized Water Shader

Stylized Water Shader
Version: 2.1.6
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4.Material instances #

If you’d like to have separate water bodies in your scene, each with a (slightly) different appearance, you will need to create a unique material instance for these meshes.

  1. Create and assign a new material to your water mesh and assign a shader found under /StylizedWater.
  2. Add the StylizedWater script component.

Make sure only one object has Planar Reflections enabled, otherwise this will incur a huge performance hit.

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Last updated on May 22, 2018
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