A simple scene intended to demonstrate the potential performance of the shader, running on OpenGLES 3.0 in Unity 2021.3.15f1. The framerate is unlocked to whatever maximum the device allows it to run at (30/60/90).
(Because many shader features can be toggled, a large amount of shader variant are being compiled, making the APK file size unusually large.)
The scene use the StylizedWater2_Mobile material, included in the asset. In order to remove as many possible performance influencing factors, the scene uses no lighting or post processing.
The pipeline settings used are as follows:
The documentation has a Performance Guidelines page worth reading before purchasing.