Stylized Water 2 documentation

Stylized Water 2

Stylized Water 2
Version: 1.6.8
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3.1.Update guide #

Before updating, make obsolutely sure that the project is free of any compile errors. If that is not the case, automatic update processes will not run. You’d be left to figure out why things went broken.

Use of a version control system is assumed, and otherwise strongly advisable for any Unity project

To Stylized Water 3

See Stylized Water 3 documentation page.

To 1.3.0+

This version sees some changes required to make multi-selection of materials possible. In effect splitting up certain material properties.

When selecting any water material, a popup will appear to notify you that it needs updating. This process ensures that no settings are lost!

To 1.4.0+

As if this version, it being a major update, the water shader is now generated through C#.

This means that the shader is now in a different file altogether, making the “current” one obsolete.

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This prompt will appear the moment the updated package is imported.

Fallback, manual steps:

  • Select any and all water materials, and change the shader from “Universal Render Pipeline/FX/Stylized Water 2” to “Stylized Water 2/Standard
  • Delete the following shaders in the “Stylized Water 2/Shaders” folder
    • StylizedWater2.shader
    • StylizedWater2_Tessellation.shader
    • UnderwaterMask.shader
    • UnderwaterShading.shader
    • Waterline.shader
    • UnderwaterPost.shader

If the Stylized Water 2/Standard shader does not appear in the dropdown list it means your project has script compile errors. See to resolving these first! Afterwards, right-click on the “StylizedWater2” folder and choose “Re-import”.

If any of your own water materials are pink, and have the “Hidden/Internal Shader Error” shader assigned to them, simply change the shader to “Stylized Water 2/Standard”

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Last updated on October 21, 2024
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