Stylized Water 2 documentation

📣 UNITY 6

Reminder: this asset is developed for use with Unity 2020-2023.2

Stylized Water 3, for Unity 6, is available now!

If you have purchased a license for Stylized Water 2 less than 45 days ago you are able to upgrade for free! This option will be available until December 31st 2024. (upgrades are a fixed system, no exceptions can be made by either me or Unity staff)

A 25% upgrade discount will remain in effect until June 2025.

Stylized Water 2

Stylized Water 2
Version: 1.6.9
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4.8.Transparency Mask #

It’s possible to hide the water in front of another mesh, in order to create visible holes in the water. This is commonly used to hide the water inside boats.

To do so:

  • Create a Plane mesh object
  • Look for the “WaterTransparencyMask” material, found in the StylizedWater2/Materials folder
  • Apply it to the Plane object

The water will then be rendered invisible behind this mesh:

A simple plane/quad mesh may work, however this mesh should be modeled to represent the threshold at which the water should be cut off. Such as this example:

Note that this hides every transparent material behind it, that has an identical or higher render queue, not just the water.

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Last updated on July 30, 2023
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