SC Post Effects Documentation

SC Post Effects
Author: jonathan
Version: 2.1.8
Dated: 12 Jan 2018

3.2.Setup using the Post Processing package #

Using the Post Processing stack package (built-in RP, and URP in 2019.4 only)

In order to use the Post Processing Stack, a script component must be added to your camera. Additionally a post processing volume must be active in the scene.

Camera setup

  • Select your main camera, and add a “Post Process Layer” script component.
  • On the component, in the “Layer” dropdown, select the “PostProcessing” layer (or create a new layer, dedicated to volumes)

When using the URP, ensure this checkbox is also ticked on your camera component

Post Processing Volume Setup

  • Go to GameObject -> 3D Object -> Post-process Volume to create a new volume.
  • Assign the “PostProcessing” layer to this object
  • Tick the “Global” box
  • Choose a profile in the profile field
  • Note that effects initialized with settings that render them invisible (to maintain blending functionality). An intensity/opacity/amount value will be set to 0, increase the value to start seeing an effect.

Auto-setup

Open the help window through Help -> SC Post Effects

This window has a “Quick setup” section which allows you to quickly add Post Processing to your scene, by automating the steps above.

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Last updated on May 19, 2021
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