Unity 6 upgrade available!
A new – Unity 6 specific – asset has been released. It boasts a range of improvements and new features.
For more information see this blog post.
A 20% upgrade discount remains in effect. If you’ve purchased this asset after April 1st 2026 (after the development announcement) then you can upgrade for FREE.
4.2.Setup using the Post Processing package
https://docs.unity3d.com/Packages/com.unity.postprocessing@2.0-preview/manual/Quick-start.html
In order to use the Post Processing Stack, a script component must be added to your camera. Additionally a post processing volume must be active in the scene.
Camera setup
- Select your main camera, and add a “Post Process Layer” script component.
- On the component, in the “Layer” dropdown, select the “PostProcessing” layer (or create a new layer, dedicated to volumes)
Post Processing Volume Setup
- Go to GameObject -> 3D Object -> Post-process Volume to create a new volume.
- Assign the “PostProcessing” layer to this object
- Tick the “Global” box
- Choose a profile in the profile field
- Note that effects initialized with settings that render them invisible (to maintain blending functionality). An intensity/opacity/amount value will be set to 0, increase the value to start seeing an effect.
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