4.2.Setup using the Post Processing package
https://docs.unity3d.com/Packages/com.unity.postprocessing@2.0-preview/manual/Quick-start.html
In order to use the Post Processing Stack, a script component must be added to your camera. Additionally a post processing volume must be active in the scene.
Camera setup
- Select your main camera, and add a “Post Process Layer” script component.
- On the component, in the “Layer” dropdown, select the “PostProcessing” layer (or create a new layer, dedicated to volumes)
Post Processing Volume Setup
- Go to GameObject -> 3D Object -> Post-process Volume to create a new volume.
- Assign the “PostProcessing” layer to this object
- Tick the “Global” box
- Choose a profile in the profile field
- Note that effects initialized with settings that render them invisible (to maintain blending functionality). An intensity/opacity/amount value will be set to 0, increase the value to start seeing an effect.
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