Unity 6 development
A new – Unity 6 specific – asset is in the works. See this forum post for more details.
8.3.1.Ambient Occlusion 2D
This effect uses the screen’s luminance (grayscale image) to add self shadowing in areas where colors differ. For example, between a character and the background.
3 of 3 users found this section helpful
If you're familiar with this asset, please consider leaving a review!
Your support is what makes complementary updates possible!
