Fantasy Adventure Environment Documentation

Fantasy Adventure Environment
Version: 1.5.7
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Foliage bending #

This feature is only available for the built-in render pipeline. The Stylized Grass Shader offers a grass solution with greatly improved persistent grass bending

The Foliage and Grass shaders support basic player interaction. In order to enable this, the “FoliageBender” script component must be attached to a GameObject in the scene, parented to the player. You can only have one of these scripts active at a time.

Once added, move it to the base/feet of your player:

You can grab the “FoliageBender” prefab found under Prefabs/Effects/.

Materials using the foliage and grass shaders feature a “BendingInfluence” parameter which determines how much influence the Grassbender has on the material.

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Last updated on April 24, 2026
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