Fantasy Adventure Environment Documentation

Fantasy Adventure Environment
Version: 1.5.7

Compatibilty #

Unity version
This minimum supported version at this time is Unity 2019.3.7. Latest tested version is Unity 2022.2.

Beta and Alpha versions may work but will not be eligible for support, due to the frequent and unfinalized changes. Once a release version is available, the package will be retested and an update may soon follow to fix/correct any issues.

Scriptable Render Pipeline
Support for the built-in render pipeline is default. Support for the Universal Render Pipeline (URP) was added as a free update and is available starting from Unity 2019.3.7f1. This must be activated through the installer found under Help->Fantasy Adventure Environment. LWRP or HDRP will not be supported.

Bear with me, it’s not uncommon for Shader Graph to break. Should materials remain pink, right-click the Shaders folder and choose re-import. This is also required when moving the Fantasy Adventure Environment folder somewhere else!

Note: The grass shader is not available for the URP, a separate more extensive grass asset is available in the Stylized Grass Shader package. The update process will automatically use the simpler Foliage shader for grass instead.

VR has been tested with Single-Pass Stereo Rendering where no issues have been encountered. LOD transitions do not work correctly, which is a known issue in Unity. While the assets are compatible with VR, you’ll still need to keep an eye out for performance. For instance, using the demo scene directly in a VR project would not be ideal.

The included water shader does not work properly. This is, however, not the case for the dedicated Stylized Water Shader or Stylized Water 2 assets.


This platform does not allow you to use scripts in scenes, meaning wind animations for vegetation will fail to work in this case.

Mobile platforms, WebGL and DirectX 9 are not supported.

All the assets were authored to target desktop-level graphics, and thus aren’t optimized for low-end specific uses such as mobile hardware.

Compatible with both OpenGL and Metal.

No graphical issues found on Playstation 4 (dev) and Xbox One X (UWP).

Nintendo Switch
While technically it’s possible to use the assets on a Nintendo Switch (and has been), performance will be poor as it’s close to mobile hardware. Of course this depends entirely on the utilization, so it’s difficult to determine. The demo scene has been tested on standard development hardware and runs without any shader errors.

Asset Store

Compatible packages:

      • Vegetation Studio Pro (Standard version is no longer being tested with)
      • Gaia (To clarify, anything that works with the Unity vegetation system is automatically compatible)
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    Last updated on January 12, 2024
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