Asset pending release
Documentation is a draft, and does not relate to the preview version.
3.4.Modifiers
A modifier represents a script that alters spawn points in some way. They are processed after the Distribution happens, but before the spawning takes place. Combining multiple together in sequence can achieve many different results.
Offset
Shifts the positions by a fixed or random amount in the XYZ direction
Rotate
Rotates the spawn point in degrees. Either fixed or randomly
Scale
Scales the spawn point, either uniformly or on specific axis
Snap To Colliders
Finds a collider along the configured direction and positions and/or rotates the spawn point towards it
Height Filter
Removes spawn points that fall outside of the configured height range (min/max), with an optional falloff
Curvature Filter
Limits spawn points to sections on the spline curve that fall within the configured min/max turning angle
Cull
Generates a virtual noise pattern, and removes spawn points that fall within a specified cutoff range.
Snap To Grid
Snaps the spawn point position to a virtual grid of the specified size. Option to specify which axis (XYZ) are affected.
Custom
Custom modifiers can also be scripted. See the related section.