Asset pending release
Documentation is a draft, and does not relate to the preview version.
5.Troubleshooting/FAQ
Drop to Colliders modifier. Not positioning all objects Increase the “Ray Height Offset” parameter so that the raycast towards colliders is performed higher up
Console message: Leak Detected : Persistent allocates 4 individual allocations. To find out more please enable 'Preferences > Jobs > Leak Detection Level > Enabled With Stack Trace' and reproduce the leak again. This leak stems from the creation of a “Native Spline”, meaning a Spline converted into a format usable by the Job system. The API used for this is from Unity’s Spline package and the way it is used is, by my knowledge, correct. A bug report is necessary to bring this to Unity’s attention.
When using a Spline Spawner component in a prefab, nothing is spawning Spawning functionality within a prefab is not supported. When a prefabbed Spline Spawner component is selected in the Project window, altering its settings would cause it to spawn new objects into the currently active scene. Subsequently, any object that is a prefab won’t allow its child objects to be deleted, which is an operation often required for respawning.
When using multiple different prefabs, caps appear on the curve This is attributed to the fact that objects are positioned on the spline based on their pivot point. In this scenario you’d expect the bush to be offset so that it’s centered in the gap. This is currently a standing limitation. Spawning objects in a centered manner is a potential improvement, but currently has some technical challenges, such as also fixing rotations to rotate an object around it’s center.