Spline Spawner Documentation

Asset pending release

Documentation is a draft, and does not relate to the preview version.

Spline Spawner
Version: 1.0.0
Review

3.2.Distribution Modes #

Splines define a curve in the scene, but there are many different ways it can be used to spawn objects. This asset features a number of different distribution methods.

Distribution is designed for 3D applications and world-building. Therefore many methods work on the XZ plane.

On Curve

Distributes the objects along the Spline curve(s) in a traditional manner.

Inside Area

Distributes the objects within the (closed) shape of the curve, where each spawn point is an equal distance from another.

On Knots

On every Spline knot, an object will be spawned, aligning to its rotation.

Options are available to spawn only on select knots. For example only the first, last, both or within a specified range.

Radial

Within a (closed) Spline’s area, objects are distributed in rings growing outward from the center.

Grid

Within the area of a closed Spline, objects are distributed in rows & columns.

Yes No Suggest edit
Last updated on July 10, 2025
0 of 0 users found this section helpful
If you're familiar with this asset, please consider leaving a review!
Your support is what makes complementary updates possible!
Suggest Edit