Spline Spawner Documentation

Spline Spawner
Version: 1.0.0
Review

1.Spline Spawner #

Thank you for licensing Spline Spawner!

  • Feedback and suggestions can be made in the forum thread: Spline Spawner

This asset is developed for Unity 2022.3.21+. Using it with older versions runs the risk of script compile errors en exposes you to relevant Unity bugs. Unity 6.x does not affect this asset and it fully compatible.

Support and access to feature suggestions can be found on the Discord server

Discord Server

Notes:

This asset can potentially spawn thousands of individual GameObjects. It falls within a project’s responsibility to optimally manage the memory and rendering impact of them.

Known issues

  • Editing the “Mask Layer” names does not correctly save the changes after restarting the editor.
  • Creating multiple Splines through script for a container causes some index-out-of-range errors. Because the deletion and creation of splines happens all at once.

Potential improvements

  • Mode to select the prefab for spawning in sequence (A->B->C->A->B->C-etc..)
  • Ability to set a prefab’s forward direction (Z-axis is always assumed)*
  • Option to set the pivot point position used for spawning (Original/Center/Back)*
  • Masking, further performance improvements by only processing spawners that intersect with the mask
  • Masking, checking every corner of an object’s bounds against masks, rather than just the pivot point.
  • Ring distribution mode, creates rings of objects around the curve over its length.

* These features unfortunately open up quite a can of worms, so require further R&D

Version 2 wishlist (TBD)

These feature are large in impact, and warrant considerable development. As such, they are considered for a Version 2 as a paid upgrade. At this time, that is not actively in the works.

  • Full conversion to GPU processing, absolute best performance and allows for processing terrain layers

See also

Looking to repeat and bend a mesh along Splines instead? See the Spline Mesher tool.

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Last updated on August 18, 2025
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