Spline Mesher 2.0 Documentation

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Asset is in development, documentation is a draft

Spline Mesher 2
Version: 2.0.0
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1.Spline Mesher 2 #

Thank you for licensing Spline Mesher 2!

This asset is developed for Unity 2022.3.21+. Using it with older versions runs the risk of script compile errors.

Unity 6 does not affect this asset and it fully supported.

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What’s new in version 2.0?

• Rewritten from the ground up for multithreaded mesh generation.
∟ Instant realtime changes within milliseconds using Burst & Jobs.
• Spline fill mesh generation
∟ Build lakes, curbs, platforms and more.
• Output mesh splits up into segments
∟ Optimal culling & rendering performance at large scales.
• Procedural meshes as input or collider
∟ Use a configurable Cube, Tube or Plane input mesh
• MeshLOD support
∟ Generate LODs in the editor (Unity 6.2+)

Additional changes:

  • Lightmap UV generation behaviour can now be configured in a “Project Settings” section, so can be commited to source control
  • Wireframe and UV visualization option on each component
  • Stats section to display the total vertex/triangle count, as well as memory size
  • Drag & drop material(s) into the inspector to auto-assign them

Users upgrading from Spline Mesher 1.0 are entitled to a 20% upgrade discount.

See also

 

A 20% discount is available for Spline Mesher users.

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Last updated on December 6, 2025
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