Preview
Asset is in development, documentation is a draft
2.Getting Started
Unity version
Importing
Project Setup
To view the demo scene, a project using the Universal Render Pipeline is required (Default in Unity 6+)
These package depencies will be automatically installed:
- Spline 2.8.1
- Mathematics 1.3.2
- Collections 2.5.7
- Burst 1.8.25
Scene Setup
Converting a Mesh to a Spline Mesh
On any Mesh Filter component, you can access a quick set up option under the context menu:

What it does:
- (Optional) Adds a new
Spline Container - Adds a
Spline Meshercomponent and assigns the spline and input mesh.
Spline Mesher component manually to any other object. You will have to assign a Mesh Filter and Spline Container reference for it to work with.Converting a Spline to a Spline Mesh
On a Spline Container component, you can access the “Add Spline Mesher” option.

Mesh editing
With the new spline mesh created, you’ll already notice that the geometry reacts to the Spline’s shape as you adjust it. This is the crux of the workflow, but the Spline Mesher component holds various others settings outlined on the Spline Mesher Component page.
Notes:
- The
Spline MesherandSpline Containercomponents do not necessarily need to be on the same object. Neither does the Root transform! - Scaling the
Spline Containerobject is supported, but this only yields correct results if the Root transform is entirely separate
Next steps
Further subjects:
