Stylized Grass Shader (Unity 6 Documentation)

Stylized Grass Shader (Unity 6)

Stylized Grass Shader (for Unity 6)
Version: 2.0.0
Review

1.1.Update guide #

Updating from 1.4.6 to 2.0.0+

Many files will have been overwritten, but Unity packages cannot track the deletion of files. You will end up with some files/scripts that no longer belong. Additionally, Unity will wrongly merge the old and new folder together, creating an unfixable wreck of errors.

Steps

  1. Delete the Stylized Grass Shader folder from the Assets folder (temporarily losing references to assets/scripts)
  2. Import the Unity 6 version from the package manager (installs as a package)
  3. Observe that some materials in your projects, that were using the grass shader are now pulsing orange.
  4. Go to Window->Stylized Grass->Hub Window (if it not opens automatically)
  5. Upgrade the materials to new shader

Notes:

  • The Render Feature script file has been overwritten, so there’s no need to set it up again!
  • Prefabs use the same GUID, so should remain referenced.
  • Benders also have been overwritten, so are retained.
  • Colormaps (not saved to a file) will have been cleared, you can simply rebake them.

Key changes

  • The asset is now in the UPM format, and installs as a Package.
  • Script namespace has changed from “StylizedGrass” to “sc.stylizedgrass.runtime”
  • The Stylized Grass Renderer script has been transformed into a Wind Controller.
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Last updated on May 1, 2026
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