Pending release
Documentation is a draft
Stylized Grass Shader (Unity 6)
2.Compatibilty
Unity version
The minimum supported version is Unity 6000.0.23 LTS

Scriptable Render Pipeline
Only compatible with the Universal Render Pipeline, minimum required version is 10.3.2. HDRP support will unfortunately not be added, as this practically requires everything to be rebuild from the ground up + indefinite support/maintenance.
| Unity version | Status |
| Unity 2022.3 | Incompatible |
| Unity <6.000.0.23 | Unsupported |
| Unity 6.000.23+ | Supported |
| Unity 6.1 | Obsolete |
| Unity 6.2 | Obsolete |
| Unity 6.3 | Supported |
- There is little reason to not use an LTS version, hence tech versions (eg 6.1-6.2) are no longer involved in testing.
VR
The shader does not use anything that requires VR-specific code, hence there’s no compatibility concerns. Has been tested using an Oculus Rift where no issues have been encountered.
Note that the shader has an “Alpha to coverage” feature which will greatly reduce aliasing when MSAA is used.
Mobile
Mobile platforms are very sensitive to alpha-tested shaders and overdraw (surfaces rendering over each other) which is very common when it comes to grass. This is one of the main reasons why the shader cannot be optimized for mobile as previous tests have indicated.
As such, mobile hardware is not considered as supported, nor advertised as a compatible platform.
WebGL/WebGPU
This uses the OpenGLES 3.0 graphics API, which is supported.
MacOS
Compatible with both the OpenGL and Metal graphics API’s.
Consoles
Tested via a third party on Playstation 4, where no issues were present. Verified to work on Xbox One X (UWP). The shader is similar to the Lit/Simple Lit shader in the URP. This leads to assume the chance of any graphical or compiling issues are minimal.
Shader runs without any issues on Nintendo Switch, but performance is a pressing issue. In general, the platform is very sensitive to alpha tested/cutout materials, which is the biggest performance hit. This is pretty much a requirement for a grass shader, so this limits the amount of grass that can be visible at a time.
Third party integrations
Unlike, the Unity 2021-2022 version, this version no longer supports the Curved World asset. This is attributed to the fact that the grass shader no longer has the “.shader” file extension. Support for other file extensions, for Curved World’s shader activator was requested in 2024, but was hasn’t been added at this time.
