Spline Mesher
5.Troubleshooting/FAQ
No mesh is created from a spline If the spline is shorter than your input mesh is, no geometry can and will be created. Try making the spline longer.
Mesh is invisible when a prefab is loaded into the game Procedural meshes are always stored within the scene they are created in. Creating a prefab from a procedural mesh results in the data being lost. Solution: Use the “FBX Exporter” package and export the spline mesh to an FBX, then use that in the prefab instead.
Fallback solution: Enable the “On Start()” option on the “Rebuild triggers” dropdown.
Console errors
Warning: Combine mesh instance 0 is null. This is an indication that your Spline Container contains a spline that has no knots or has a length of 0. Solution: Remove any empty splines from the container