Spline Mesher Documentation

Spline Mesher

Spline Mesher
Version: 1.1.1
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5.Troubleshooting/FAQ #

No mesh is created from a spline

If the spline is shorter than your input mesh is, no geometry can and will be created. Try making the spline longer.

Mesh is invisible when a prefab is loaded into the game

Procedural meshes are always stored within the scene they are created in. Creating a prefab from a procedural mesh results in the data being lost.

Solution: Use the “FBX Exporter” package and export the spline mesh to an FBX, then use that in the prefab instead.
Fallback solution: Enable the “On Start()” option on the “Rebuild triggers” dropdown.

Console errors

Warning: Combine mesh instance 0 is null.

This is an indication that your Spline Container contains a spline that has no knots or has a length of 0.

Solution: Remove any empty splines from the container

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Last updated on April 29, 2024
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