Spline Mesher
1.Spline Mesher
Thank you for licensing Spline Mesher!
- Feedback and suggestions can be made in the forum thread: https://forum.unity.com/threads/1565389/
Updating to v1.2.0+?
Be sure to delete the Spline Mesher folder before updating!
Support and access to feature requests can be found on the Discord server
Feature wishlist:
- Output mesh in segments (improves culling and rendering workloads)
- 2D Shape extrusion (2D Curve->Extruded Mesh->3D Spline mesh)
Known issues
- Using a Box-type collider, with subdivisions, and increasing the “Spacing” parameter results in the visual- and collision mesh being offset.
- Using multiple splines within one container, and a source mesh with +1 material, results in it being invisible for the 2nd+ spline (limitation of MeshCombine)
- Adopting the Job system, for increased performance for complex/long meshes, is currently not possible unfortunately. Namely due to 2 Unity API’s not being Job-friendly but vital.
Roadmap
- “Scale to Fit” option. In the case where X number of meshes can’t exactly fit along the length of the spline, this option can scale them so that everything fits exactly.
- Option to specify the number of meshes. Currently, this is auto-calculated so that the entire spline is populated, but it may be desired to repeat and stretch a mesh X number of times along the spline.
- Output mesh splitting (max length). Allows the component to output multiple meshes, so that very long splines can be segmented. This is important for culling/rendering performance.
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