This asset is soon to be retired 💤
A modernized and greatly improved River Modeler extension is being developed for Stylized Water 3.
See this forum post for all the details.
River Modeler
3.4.Splash VFX
This component analyzes the mesh’s vertex colors to determine where foam is drawn, and creates spawn points for the VFX Graph to emit particles from.
You can create such a component through:
- Add Component⇒Water⇒River⇒River Splash VFX
- GameObject⇒Effects⇒River Splash VFX

The vertex colors can be visualized by using this option on the River Modeler component

This particle limit will typically not be met, but it is possible when using a single River Splash VFX component for a very long river.
If so, use one or more components and set the “Confines” to “Bounds”, so that it only creates emitters within a specific area. This is recommended either way, and may be used to restrict effects to player-visible or traversable regions.
