River Modeler
5.Scripting
Familiarity with C# and OOP programming is assumed. Support cannot be extended to coding help. Some specific functionality and use cases really need to be handled on a project-specific basis with some creative thinking.
If you are using an assembly definition, ensure you add a reference to the sc.modeling.water.runtime assembly, otherwise you won’t be able to access the namespace and classes.
Whenever using the API, ensure you add using sc.modeling.river.runtime; to include the namespace.
Events
There are two events to subscribe to, that fire before the river is rebuild and after…
RiverModeler.onPostRebuildRiver += OnRiverRebuild;
RiverModeler.onPreRebuildRiver += OnRiverRebuild;
The accompanying method has two parameters
- The instance being rebuild
- The change flags, to indicate which aspect is being rebuild
private void OnRiverRebuild(RiverModeler instance, RiverModeler.ChangeFlags updateFlags)
{
if (updateFlags.HasFlag(RiverModeler.ChangeFlags.Geometry))
{
DoSomething();
}
}
Never call the Rebuild function from these methods! This creates an infinite loop.
Geometry generation
The sc.modeling.river.runtime.Geometry.Create()
function takes in all the parameters required to generate a river mesh from a spline. This is what the River component uses.
This is for advanced use cases where rivers are created in a completely procedural manner.
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