River Modeler
3.3.Cascade VFX
This functionality strictly works for the Universal Render Pipeline. a VFX Graph needs to be constructed for a specific render pipeline, hence no cross-compatibility can be offered.
This component analyzes the spline and creates spawn points that act as particle emitters for the VFX Graph.
You can create such a component through:
- Add Component⇒Water⇒River⇒River Cascade VFX
- GameObject⇒Effects⇒River Cascade VFX
The “Height Drop Threshold” parameter is the most important factor.
The algorithm analyzes the spline at set intervals (every 0.25 units), represented as Red points here.
If the difference in height between point A and B exceeds the “Height Drop Threshold”, a row of emitters is created along the Green line. The distance between each emitter is defined by the “Min Particle Distance” parameter.
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