River Modeler
3.2.Audio Zone
This component spawns Audio Source components along the river spline.
Such a component can be created through:
GameObject->Audio->River Audio Zone
In the screenshot above, spawning is restricted to slope angles between 15º and 90º to filter out sections that likely represent a cascade. This is a straightforward yet powerful way to position specific audio clips.
The component also linearly attenuates the volume of the created Audio Zones, based on the camera’s distance to them.
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